Power Block: A new defensive Ability for Doomfist.Finally, impacting a target now causes a secondary larger cone area check to grab extra targets to potentially knock them back as well. The maximum charge time has also been reduced from 1.4 seconds to 1 second. Rocket Punch: Impact damage range has been reduced from 50 – 100 damage to 15 - 30 damage and the wall slam damage range has been reduced from 50 – 150 damage to 20 - 40 damage. Hand Cannon: Pellet damage has been reduced from 6 to 5 but the ammo regeneration rate has been increased from one shot every 0.65 seconds to every 0.4 seconds.The Rising Uppercut Ability has been removed.Health has been increased from 250 to 450.However, Deadeye’s cost has been increased by 10%. Furthermore, the damage for each Deadeye shot now increases at a rate of 130 damage-per-second for the first two seconds and then at 260 damage-per-second for the remaining duration five seconds. Deadeye: Cassidy now benefits from 40% damage reduction while channeling Deadeye and the maximum duration has been increased from 6 to 7 seconds.Combat Roll: Cassidy now gains 50% damage reduction for the 0.4 seconds it takes to roll.It will detonate in mid-air if it does not track to an enemy player or stick to anything after it travels 10 meters. The damage is split between 1 impact damage, 65 explosion damage, and an additional 65 damage to whichever enemy the grenade sticks to. After a short time, the grenade will detonate, dealing up to 131 damage. The grenade has light tracking capabilities if it is thrown at an enemy that is within 10 meters of you and near your aiming crosshair. Throw a grenade that can stick to enemies. Magnetic Grenade: A new ability that replaces Flashbang.Peacekeeper: The Fan the Hammer Secondary Fire for Cassidy’s revolver has had its fire rate increased by around 7.5%.The Flashbang Ability has been removed.Once you’ve chosen the three target areas, the shells fall straight down from the air and can pass through ceilings, but they are projectiles that can be blocked or destroyed by Abilities. Targeting the shells works similarly to Doomfist’s Meteor Strike Ultimate. When used, Bastion is locked in place and transforms into an artillery cannon, allowing you to target three areas with one artillery shell each that deals high damage in a large area with significant damage falloff. Configuration: Artillery: A new Ultimate for Bastion that replaces the Tank configuration.This passive was previously disabled but has been re-enabled. Ironclad: Passive that grants you 20% damage reduction while transformed in Bastion’s Assault or Artillery configurations.The grenade explodes after a short delay and deals up to 130 damage. Fire out a grenade that can bounce off walls but sticks to players and the ground. A-36 Tactical Grenade: This is a new Ability for Bastion that has an 8-second cooldown and is bound to the Secondary Fire button.The weapon’s damage has been reduced from 15 to 12 per shot, but the spread is now a constant two degrees and no longer becomes more accurate as you fire. During this time, Bastion can move with a 35% movement speed reduction but the minigun weapon has infinite ammo. Configuration: Assault now has a 6-second duration and 12-second cooldown. Configuration: Assault: This feature has been renamed from Configuration: Sentry.The weapon has also had its spread removed. Configuration: Recon: Weapon damage has been increased from 20 to 25, the fire rate has been reduced from 8 shots per second to 5, and the magazine size has been reduced from 35 to 25.The Self-Repair Ability and Configuration: Tank Ultimate have been removed.Returning players should also make sure they have Overwatch 2 cross-progression and account merging activated to keep all their Hero unlocks and stats. Players that deal damage to enemies with Temporary Health will gain Ultimate Ability charge at half the usual rate. Hero Abilities, such as Lucio’s Sound Barrier Ultimate, Junker Queen’s Commanding Shout Ability, and Doomfist’s The Best Defense Passive now grant Temporary Health instead of Temporary Armor or Shields. Temporary Shields and Temporary Armor have been consolidated into Temporary Health which is represented with a bright green color on a player’s health bar. This damage reduction effect applies to all damage sources equally.
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